A 2D fast-paced, side scrolling hack-n-slash game set in a cartoon fantasy world with character ability progression.
Developed in a custom engine written in C
My Role:
Production:
organized and managed a team of 4 programmers and 1 sound designer
Art:
created environment art
Design:
implemented mechanics, created level layouts and obstacles, developed narrative
Tools:
created basic editing tools to allow for quicker development of levels