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OmniArch is a 2D Action Platformer where you must traverse through a city taken over by a rogue AI Government known as the OmniArch. Work your way through obstacles and beat up robots along the way in order to take back the city!

Written in a custom engine (C++) with gameplay in JavaScript (V8)

 
 

Graphics:

implemented a 2D graphics engine using DirectX 11 with a simplified version of deferred rendering
 

Art:

 filled in character art from sketches provided by Art Team, created additional art where needed

Tools:

 provided an interface for debug drawing, created a sound parameter manipulation tool, and added debugging toggles

Design:

created level obstacles, mechanics and layouts

Effects:

developed a system to support dynamic glow and bloom effects via shaders  (tweakable values accessible through sprite and bloom components or editor)

Sound:

 integrated FMOD Studio API



The Team

Design:

Eduardo Gorinstein

Tech:

Tai Der Hui
Juli Gregg
Mickey Tyler
Adam Rezich

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