OmniArch is a 2D Action Platformer where you must traverse through a city taken over by a rogue AI Government known as the OmniArch. Work your way through obstacles and beat up robots along the way in order to take back the city!
Written in a custom engine (C++) with gameplay in JavaScript (V8)
Graphics:
implemented a 2D graphics engine using DirectX 11 with a simplified version of deferred rendering
Art:
filled in character art from sketches provided by Art Team, created additional art where needed
Tools:
provided an interface for debug drawing, created a sound parameter manipulation tool, and added debugging toggles
Design:
created level obstacles, mechanics and layouts
Effects:
developed a system to support dynamic glow and bloom effects via shaders (tweakable values accessible through sprite and bloom components or editor)
Sound:
integrated FMOD Studio API



