OmniArch is a 2D Action Platformer where you must traverse through a city taken over by a rogue AI Government known as the OmniArch. Work your way through obstacles and beat up robots along the way in order to take back the city!
implemented a 2D graphics engine using DirectX 11 with a simplified version of deferred rendering
filled in character art from sketches provided by Art Team, created additional art where needed
provided an interface for debug drawing, created a sound parameter manipulation tool, and added debugging toggles
created level obstacles, mechanics and layouts
developed a system to support dynamic glow and bloom effects via shaders (tweakable values accessible through sprite and bloom components or editor)
integrated FMOD Studio API